For this assignment I first put in the sky and the ground, so that my ball had something to bounce off of. Then I created I think 5 or 6 big ovals to show the path of the ball. After that I duplicated a circle over and over, changing the shape when it was about to hit the ground, at the top, and all the in between. After I had all the layers, I put them in order and then opened the timeline. I then shortened how long they would stay on screen and then put them in order. After that I downloaded it as an MP4 and a GIF so I could put it on this blog post.
Honestly, there isn't that many "design choices" in this. I guess the font could be considered, but I didn't put any thought into that. One design choice I did make was deciding to keep the ball black and white. I saw a lot of other people making it different colors, but I just decided to keep mine white. The part I struggled with the most was just making the ball over and over. It was very repetitive and boring for awhile, especially after I realized the ball had to go off screen. Although, after awhile it became much faster and easier to do. After that it was just putting the animation together and putting the layers in the correct order.
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For this assignment I used Photoshop to draw in these sacks of flour. I ended up drawing 8 of them to get the full credit. What I decided to do was basically just draw these sacks of flour based on what these words meant/what I thought of when I heard it.
For design choices I tried to make my sacks of flour have some character. I didn't really put too much detail into them other than the solid drawing one. Lastly, some problems I had was finding ways to draw some of the principles. One I really struggled with was appeal. I didn't know how to draw it in the way it wanted me to so I just ended up drawing a character design that I thought would be "appealing" (it's a cute small and confident character, a lot of people would probably like a character like that.) For this image I used Photoshop. First off, I imported an image of someone walking, and sized it up a ton so it would look like a giant. Then, I used black and white to make it so it was only the feet, and it appeared as though it was behind the building. Then, I knew the image needed more so I decided to add some ghosts. I added one in the graveyard, using filters and such to change the coloring, making it a grayish, and using black and the drawing tool with the soft brush to get rid of some parts so it seemed as though the ghost wasn't fully there. Then, I added another standing on the rocks and did the same thing.
I honestly don't know exactly why I added the legs, but I really liked the idea and I think it turned out pretty cool. Then Mr. B recommended that I looked at my starter image to add more (the church with a graveyard) and I ended up adding some ghosts to the graveyard. I like to think this "fantasy" world has a lot more than just ghosts and giants, but that giants walking around might be seen as normal. I also wanted the legs to be behind the church instead of in front of it because if they were in front, it might be a bit too much. Also, logically, I would have had to have added some of the graves getting crushed under the giants foot, because the graveyard is right there. I think the part I struggled with the most in this project is figuring out where to put things and if I needed to add more. For example, I tried adding multiple other things to it, but I just didn't like the way they worked with the image. I tried adding someone with a sword, to give it more of a medieval feel, but I didn't like that. I even tried adding mysterious wolf, but it just didn't add up. So I just added the two ghosts and the feet to make it so there was multiple things happening in the image, but not too much (also pretty close to rule of odds, but the 2nd ghost is harder to see so not as much). To start off, I selected the strawberries and created a new layer. After selecting a reddish color, I pressed alt and delete to make it so that where the strawberries were was the red color. Then, I went through the options for how it would be transparent, and I think I ended up choosing multiply or color. After this, I moved onto everything else. (Although, I think the French toast is my favorite.
One difficulty I had was that the select tool was sometimes not helpful, so I had to resort to clicking Q and manually drawing where I needed. (Drawing as in using black and white to add and subtract.) Another difficulty I had was deciding what to color. For example, some parts were fine without it (the napkin, the utensils), but all of the food needed coloring, and I ended up coloring the metal for the syrup and milk container as well. One skill I developed is that now, if I have any grayscale images I want to colorize, I know how to easily. Especially if I find any really cool images that don't have color, but I can now add color to. I've also seen that this is a job option. I don't know if I'd necessarily have this as a job, because I don't know how much money you'd be earning if you aren't working for a famous museum or something, but I have seen it as one never the less. In this assignment, I used Photoshop to learn how to make Andy Warhol based images. First, I cropped the first image of me down to the square (1/1) option, then did Threshold in the Adjustments option, and then used the magic wand tool to select the white. I then chose two colors, used one to color the white, and then erased around me to reveal the secondary color. I then extended the canvas size, duplicating my image and just changing the colors around. After that, I chose a third color to be the "highlight" and chose to highlight my eyes.
Composition wise, it was pretty simple. The only thing I really chose was the image of me and the colors. I honestly chose a pretty random image of me and just used that. Color-wise, for the top layer I chose some complimentary colors (purple and yellow) and just changed where it went every time. For the second layer, I chose a magenta and green color, and the last, some cyans/greens/blues. Then for the highlight, I decided I wanted a color that would stand out against most of them, so I chose yellow. The only one it doesn't really stand out against is the top middle one because I'm also yellow, but it stands out pretty well against everything else, so I think it works. I didn't want to choose white because one of the starter colors was white and it might not have been as noticeable. TEXTURE - I could see that the wall had a very distinct look, and the texture was very obvious, even in pictures. The way I would describe it is a "popcorn ceiling" texture. LINE - The stairwell sign had the perfect example for line, because even though it wasn't a straight line, it was a very good example of a zig-zag. Whenever I look at that specific picture, it's the first thing my eye goes to. COLOR - The statue is very colorful and has a large variety of colors. The colors aren't dulled out or super pastel, but the right amount of bold. FORM - this is an okay example of form, because if I looked at an example of a cylinders form, I would see that it's relatively similar. Even if it's just a pillar, you can see that the bottom part is much more shaded, and there's a brighter part near the top. SHAPE - This is a sign that I found with the perfect example of a flat form. SCALE - The cups on the ground get smaller the farther away you are, and even though it's subtle, even in this image there is a larger cup in front and smaller cups in the back. SPACE - There is an almost warped perspective of the door, and it looks very far away. ALIGNMENT - The rock shown is basically in the middle of the image, and it lines up with the doors as well.
CONTRAST - The purple flower is clearly visible against the green background. PATTERN - The circles continue evenly throughout the whole image. UNITY - Everything is meant to be there and works together as an even image. PROPORTION - We can see the rocks getting smaller and smaller as we are farther away. EMPHASIS - The first thing my eye goes to in the image is the gray iron, as it's more visible against the red, and the attention is more on it. BALANCE - this is asymmetrical image, because the bottom looks like it'd be even because of the shapes, but the images are different and we can see that the top has more space than the bottom. RHYTHM - there is kind of a pattern, but instead of it being the same throughout the whole image, there is a lot of the same shapes, but not symmetrical. Out of all of the coloring pages, I think the one that works the best is the monochromatic color scheme. I know the idea wasn't to be realistic, or that there is no way to be exactly realistic since this animal doesn't exist, but I think if it did it's "color scheme" might look something like this. It's majorly some brownish colors, but it has some yellowish ones as well which is perfect, especially for the beak and claws.
For the split complementary color one, I think the thing that works best was the bluish color as the mountains and the ground. It's not exactly "realistic" but for a rock color, it works pretty well. The analogous color one, I don't like it as much. I like some of the colors, but at the same time for the coloring image I don't know if it goes well. The complementary colors was probably my least favorite one, because I had to use two palettes and they don't look amazing together. |
AuthorThis blog will just be a space for me to talk about myself/and or DDA! I am 15 and I love cats, gaming, art, and reading. Categories
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