This drawing is called Pinterest Girl for pretty obvious reasons. This is a drawing from when I was getting back into Pinterest and feeling pretty inspired to draw. I have a board just for art references and I chose randomly and started drawing. This ended up being one of the best portraits I think I've ever drawn even though some of the facial proportions are a bit wonky, I still love it. Reference image and Pinterest user shown below.
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For this drawing outside of class I drew based on a game I play. The game is called Red Dead Redemption 2, and it's pretty violent which I only play sometimes. Majorly, I play the game to enjoy the graphics, mess around with NPCs, and get horses. For this I decided to go back into one of the many alleyways in Saint Denis (one of the cities) and just draw. I really enjoyed how much nature was back in these alleyways so I decided to draw it. It was also to practice perspective drawing, which is still something I struggle with.
PRE PRODUCTION: I selected my fairytale because it was my favorite growing up and it was the one I knew the most about. I knew the Grimm version and everything. I altered it not much. Especially because my animation turned out to be pretty not a story, I made it more modern and more rich family heirloom type instead of princess type. I decided to make Rapunzel not have as long of hair because it wouldn't make sense since there's no magic involved. For my storyboard there was a lot more there then ended up in my animation, but I decided to have her sneak out on her own instead.
PRODUCTION: I decided to go with Adobe Animate. I went with it because I thought it would be the most simple and it would look great at the end. One of the major difficulties I encountered was that when I started drawing my character, I really wanted her to be detailed but I ended up having to make her not as detailed. I made her using mostly shapes as reference and pretty similar to the policeman.
POST PRODUCTION: I started off by making a background. After that, I started working on my character by making all the different parts in different areas, then making them into symbols for later. Then, I went into a movie symbol, put in all the character symbols and animated the character walking, just like with the policeman. After that, I went back into the main scene and used motion tweens to move my character across, which ended up being what I ended with. I know it has literally no story, but I tried making it so she seems stressed, and there's a crown (family heirloom) on the couch.
CAR ANIMATION
POLICE ANIMATION FIREFLY ANIMATION To start all of these animations off, I made the backgrounds. I mainly based them off of the ones in the tutorial, adding personal choices that I'll talk about later. After that, I added some extra stuff to the background (ex. the stars in the last animation) using tweens and symbols. Then, I moved on to making the symbols of the moving objects such as the car, the police officer, and the firefly. I went into the symbol, animated the object using motion tweens and then put them in and made a motion tween to move it across. Some design choices I made- honestly there weren't many because I copied the tutorials pretty precisely, but mostly color-wise. For example, in the firefly animation I toned down the colors a bit to make it a bit more night-like and more calming. Also not a design choice, but I though the police officers shirt was supposed to change colors so that was a mistake I made. I ran into some problems for all three. In the animation challenge, I made the wheels turn the wrong way. I was honestly a bit confused. For the policeman, I struggled with just finishing it. I thought it would be harder than it actually was but it ended up being simpler than I thought. For the firefly, I didn't size the trees correctly so that I would have more sky space, so I ended up having to make the stars in places that were harder to see. |
AuthorThis blog will just be a space for me to talk about myself/and or DDA! I am 15 and I love cats, gaming, art, and reading. Categories
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