For this assignment I used tweens. I started by putting in the text and changing the color every 30 frames. (I added frames by clicking where I wanted it and going into modify convert to keyframe). Then, I added the star and used tweens and keyframes again. I also made it so that it spins around. After that, I added in a bug and using this other type of frame that turns gold I made it move. After, I put in shapes then deleted them every thirty frames and used shape tweens to make them transform.
Design choices was honestly just colors. At the start I was trying to go for more yellows but then I kinda just changed to whatever because I realized I'd be using a lot. And for the fly I was kinda just lazy. I didn't change its color at all and just made it black and gray like it would be in real life. Some problems I had was that at frame 120, I thought I had to duplicate the whole thing when I really just needed to duplicate the first one. This went on for awhile so that was basically a waste of my time. Then another thing was I spent a lot of time trying to make the fly go in a loop, which obviously wasn't successful. Also choosing colors was kinda rough at the start.
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For this assignment I first put in the sky and the ground, so that my ball had something to bounce off of. Then I created I think 5 or 6 big ovals to show the path of the ball. After that I duplicated a circle over and over, changing the shape when it was about to hit the ground, at the top, and all the in between. After I had all the layers, I put them in order and then opened the timeline. I then shortened how long they would stay on screen and then put them in order. After that I downloaded it as an MP4 and a GIF so I could put it on this blog post.
Honestly, there isn't that many "design choices" in this. I guess the font could be considered, but I didn't put any thought into that. One design choice I did make was deciding to keep the ball black and white. I saw a lot of other people making it different colors, but I just decided to keep mine white. The part I struggled with the most was just making the ball over and over. It was very repetitive and boring for awhile, especially after I realized the ball had to go off screen. Although, after awhile it became much faster and easier to do. After that it was just putting the animation together and putting the layers in the correct order. For this assignment I used Photoshop to draw in these sacks of flour. I ended up drawing 8 of them to get the full credit. What I decided to do was basically just draw these sacks of flour based on what these words meant/what I thought of when I heard it.
For design choices I tried to make my sacks of flour have some character. I didn't really put too much detail into them other than the solid drawing one. Lastly, some problems I had was finding ways to draw some of the principles. One I really struggled with was appeal. I didn't know how to draw it in the way it wanted me to so I just ended up drawing a character design that I thought would be "appealing" (it's a cute small and confident character, a lot of people would probably like a character like that.) |
AuthorThis blog will just be a space for me to talk about myself/and or DDA! I am 15 and I love cats, gaming, art, and reading. Categories
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