For this assignment I first put in the sky and the ground, so that my ball had something to bounce off of. Then I created I think 5 or 6 big ovals to show the path of the ball. After that I duplicated a circle over and over, changing the shape when it was about to hit the ground, at the top, and all the in between. After I had all the layers, I put them in order and then opened the timeline. I then shortened how long they would stay on screen and then put them in order. After that I downloaded it as an MP4 and a GIF so I could put it on this blog post.
Honestly, there isn't that many "design choices" in this. I guess the font could be considered, but I didn't put any thought into that. One design choice I did make was deciding to keep the ball black and white. I saw a lot of other people making it different colors, but I just decided to keep mine white. The part I struggled with the most was just making the ball over and over. It was very repetitive and boring for awhile, especially after I realized the ball had to go off screen. Although, after awhile it became much faster and easier to do. After that it was just putting the animation together and putting the layers in the correct order.
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AuthorThis blog will just be a space for me to talk about myself/and or DDA! I am 15 and I love cats, gaming, art, and reading. Categories
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January 2023
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