For my box modeling project, I decided to create the main character from Monument Valley. I chose her because it's basically just a ton of easy shapes, but she's pretty distinguishable. I was going to have a different color of background, but it basically wouldn't show the character even with the tint maxed out. I decided on a black background even though it blended in with parts of the character. For the shoes, I didn't know a way to make them look smoother so I had to make them look slightly bad for the sake of being accurate. Then for the rest it was pretty simple shapes. If I could change one thing, I'd want to change the shape of the dress a bit, because it's not just straight down in the picture and it would've been nice to have a little movement.
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Creating the snowman was pretty easy overall. I made some mistakes that, after making the pencil, and if I did it again I would change it. Creating the pencil was actually kind of fun, and now that I understand a bit more of the program I'm excited to go in and learn more about it.
One of the harder things was (in the first one, the snowman) Everything was uneven and after realizing I could set everything to be in the center, I would definitely change that. However, for having so little experience in 3DS max, I feel that I did okay. In this section, the most helpful thing I was taught how to do was use the array tool. This tool is gonna be something that when I figure out how to use the program in a larger way and start doing my own projects, that it's a fast way to duplicate something in a way that is uniform. We also just learned generally about decluttering things and fixing things up, which'll definitely be helpful. Snapping will also be helpful in this because otherwise, objects will move completely freeform.
One of my difficulties with this section was mainly (without the video) what are the best numbers to import for the array? Would it be best to experiment with all of it or just use a specific set? Grouping objects was overall pretty easy so no problems there. However, with snapping it's a little difficult to use the different kinds, especially because sometimes it decides to not go the direction you want it to. I think this'll help me as an asset modeler because it'll make my scenes way more put together. I can make everything I make more uniform and professional. |
AuthorThis blog will just be a space for me to talk about myself/and or DDA! I am 15 and I love cats, gaming, art, and reading. Categories
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