PRE PRODUCTION: I selected my fairytale because it was my favorite growing up and it was the one I knew the most about. I knew the Grimm version and everything. I altered it not much. Especially because my animation turned out to be pretty not a story, I made it more modern and more rich family heirloom type instead of princess type. I decided to make Rapunzel not have as long of hair because it wouldn't make sense since there's no magic involved. For my storyboard there was a lot more there then ended up in my animation, but I decided to have her sneak out on her own instead.
PRODUCTION: I decided to go with Adobe Animate. I went with it because I thought it would be the most simple and it would look great at the end. One of the major difficulties I encountered was that when I started drawing my character, I really wanted her to be detailed but I ended up having to make her not as detailed. I made her using mostly shapes as reference and pretty similar to the policeman.
POST PRODUCTION: I started off by making a background. After that, I started working on my character by making all the different parts in different areas, then making them into symbols for later. Then, I went into a movie symbol, put in all the character symbols and animated the character walking, just like with the policeman. After that, I went back into the main scene and used motion tweens to move my character across, which ended up being what I ended with. I know it has literally no story, but I tried making it so she seems stressed, and there's a crown (family heirloom) on the couch.
1 Comment
3/11/2024 07:39:05 am
A 3D creation engine is powerful software designed to facilitate the development of three-dimensional content such as animations, games, and simulations. It offers users a comprehensive suite of tools for modeling, texturing, lighting, and rendering scenes. With its intuitive interface and advanced features, a 3D creation engine empowers creators to bring their creative visions to life efficiently, enabling the creation of immersive digital experiences across various platforms and industries.
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AuthorThis blog will just be a space for me to talk about myself/and or DDA! I am 15 and I love cats, gaming, art, and reading. Categories
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